Whenever I’m writing a secondary world, I always draw a map. Even when I don’t need to—even when the characters aren’t going to be traveling all over that beautiful map I drew. I imagine for some writers they aren’t important. It’s enough to know the distance between certain locations, and the names of the different countries, and that’s it. But I feel like I can’t start without knowing the shape of the world. I often don’t begin to do any world-building before drawing the map.
Part of it is this idea that I don’t know what I’ll need until I get there—I don’t know if I’ll need to know the topography of a certain part of the world until I’m in the middle of the first draft, and a character needs to have an anecdote about it. If I come across that situation, I’d rather be able to pull from an independent document rather than make something up on the spot (though I certainly have done that.)
Last week I talked about my personal process for drawing maps. This week, I’m writing about how all the information that I put into my maps helps me with world-building, characters, and plotting. While everything I’m going to talk about can be accomplished through written world-building, I find that maps do a lot of the same stuff much better and more efficiently than written descriptions. So, here are the four aspects of world-building and plotting for which I rely greatly on maps.Read More »