
If a cataclysmic shattering world could write a novel, this would be it. The organizing principle of Dead Astronauts is not chronology, nor non-linear chronology (a book told out of order still postures itself against a fixed, correct order which the reader can construct in their mind.) The organizing principle is ecology, iteration, echoes. I had a dream recently where someone told me they “experience things cumulatively,” which I find to be an oddly apt description of this novel. You experience this book cumulatively. The book takes place in the world of Borne, but it may as well not, because aside from the familiar post-apocalyptic landscape and the similarly surreal lifeforms that populate it, the way the world behaves is just totally different, starting with the timeline-hopping Dead Astronauts.
The second chapter of the book, and also the longest, follows these titular characters, “the three.” If not for this section, the book wouldn’t have anything close to a main plot, just lots of small stories filling in the histories of different places, the backstories of different characters. So, what is the narrative? “The three,” Grayson, Chen, and Moss, are on a seemingly futile mission to reclaim the City from the Company, a mission they’ve repeatedly undertaken across multiple alternate timelines, facing different variations of the same archetypal characters each time, often (always?) ending in failure.
But … why? This chapter was probably my least favorite—the parts of it that I liked most were the parts delving into the astronauts’ pasts, while the actual narrative through-line, this mission, just wasn’t all that compelling. What are they reclaiming the city for? What would they do once its reclaimed? The thing Grayson Chen and Moss seem to care about most is each other, not the City. Grayson and Moss may have personal reasons to want to exact vengeance on the Company, but … enh, that’s more my own speculation than anything the text explores. And unlike in the Area X trilogy, the hollowness of the mission isn’t developed and spotlighted as a theme, it just feels like flat writing.
Once the title characters get out of the way, other chapters shine a lot brighter, like that of Charlie X, a scientist at the Company with a fast deteriorating memory, or the chapter for the Dark Bird, a deadly, tortured creation of the Company. These chapters are much less narrative-focused, more non-linear and experimental (granted, even the Dead Astronauts section is far more experimental than something like, say, Borne—it’s a testament to how wild this book is that that chapter seems conventional in contrast to everything else.) Probably my favorite chapter was “Can’t Forget,” a vigorous, hateful 60 pages narrated by the Blue Fox, describing an ancestral memory of humankind’s assault on foxes, through fur-trapping and climate change up to the Company’s experiments on and exploitation of the Blue Fox as a biological reconnaissance tool. I could write a post about that chapter in itself—the use of huge walls of repeated text, the effect of actually reading through it, the defiant and truly inhuman voice VanderMeer achieves. There are a few single sentences in the chapter that floored me, simple phrases that land with explosive impact because of how the text builds up to them.
Truly, VanderMeer’s prose is great throughout the whole book, it’s as inventive as the novel’s overall structure. He gives lots of focus to the materiality of words, their sound, their weight when repeated over and over, with less emphasis on strict semantic meaning. Characters stutter out series of rhyming words, text appears in blocks with big vacuums of white space in between. Just as this world is full of characters whose striking, mythological stature transcends a more realist, psychological approach, the language often strives for force, vitality, in order to transcend the mere conveyance of information.
If a cataclysmic shattering world could write a novel, this would be it. And because of its non-linear nature, because the narrative is more a decentralized history than a single plot, it beckons to be reread, reread in pieces, in sections, out of order or over and over again. If you like VanderMeer’s more experimental stuff, definitely check this out. There is little out there like it.