Last week I wrote about the prisoner’s dilemma, and a centralized, Hobbesian solution to that—essentially, to get people to cooperate you have to bring in an outside authority, like a monarch. This is the decentralized solution.
The decentralized solution to the prisoner’s dilemma has three elements:
- The game is repeated an unknown number of times
- The strategy is reciprocity—if A cooperates, B does too. If A defects, B does too.
- The shadow of the future is sufficiently long.
That “unknown” bit is important. If people know the game’s gonna end, and they know when, there’s no reason to develop trust with the other person. “Unknown” can mean infinite iterations, or just a percentage chance each time that the game will be replayed.
So if you’re going to play forever (or potentially forever), two basics strategies are always defecting (“All-D”), or always cooperating (“All-C.”) These strategies are useful for reference points, but they aren’t actually practical, because they aren’t reciprocal strategy—they’re not based on what the other person is doing. And in a normal-form game, what the other person does, combined with what you do, determines your payoff.
One reciprocal strategy is “Tit-for-Tat”—whatever the player did last turn, do that this turn.
We’re going to focus on the “Grim Trigger” strategy. God, that sounds badass. With Grim Trigger, you start out by always cooperating, but if the other player ever defects, you switch to All-D.Read More »