Originally this was going to be part of a recommendation dump post, but as I wrote about this game, I realized I just have a lot to say about it. Enough to be a post in itself. So, here we go:
Burrito Bison: Launcha Libre is a launcher game from Juicy Beast. You play as a luchador who’s fighting various candy-people (primarily gummy bears) and trying to get a recipe book? I think? It’s been awhile since I’ve watched that opening cutscene, but it hasn’t been any time at all since I last played this game. I’ve been playing it, off and on, for about three months. It’s been my go-to game when I want to listen to music or a podcast or just totally zone-out.
The perfect, addictive core of this game is one that Juicy Beast had been doing a great job with since the first Burrito Bison game (Launcha Libre is the third in a series, and the first two are considerably smaller in scale, but still a lot of fun)—the balance between player input and the flow of the game. If the game relied too much on player input, or relied on more complex player input, it wouldn’t really be a launcher game, and it would be impossible to zone out to it. If the game eschewed player input too much, it would be a lot like most bad launcher games, with too much relying on variance and some lucky bounces to get you far. Some launcher games you can look away from and really not change the experience. Some launcher games it feels like you’re better off not using any of your power-ups or controls, and just hoping to land on a bomb or a bouncy mushroom or whatever it is that will keep you in the air. Burrito Bison is right at the crest of this wave, riding it perfectly, just between falling forward into boredom or falling backward into over-taxation of the brain.